About us
About School of Gaming
Where Screen Time Becomes Quality Time. We bring together children, professional Game Educators, and the games children already love — Minecraft, Roblox, Fortnite and more — creating playful learning experiences where they make new friends, develop real skills, and have fun.
“What is true now, was once just your imagination.”
— The Princi-Pal
Our mission
All screen content is not made equal. Gaming is a great hobby when it is treated like all the other hobbies. We use children’s love for games to their advantage — with good friends and a professional Game Educator who is there to guide and help.
Things we care about
Play is essential for children
Play is a child’s work. It is crucial for their wellbeing and development. Our clubs are designed to promote free play that feeds imagination, curiosity, and creativity — powerful tools to face any future.
Friends carry over obstacles
No one should be left without a friend. Moments of play and friendship carry a child over any obstacle in life. In our clubs, children build genuine connections through shared adventures.
Keep children safe online
The Sogverse platform has no direct-message feature: conversation happens in shared group spaces, and chat during a call goes to the whole room and is never stored. Every gamer account is linked to a parent account, and a child signs in through it rather than holding a password of their own. Zero tolerance for bullying and toxicity.
Family in the loop
Parents are partners. You stay in control of your child’s gaming experience while they enjoy the freedom to explore, create, and make friends in a safe environment.
How our clubs work
Each week, our gamers log in and are greeted by their own Game Educator — a Gedu. The Gedu guides them through the day’s topic, giving children space and freedom to make the adventures their own.
Our Gedus are gamers themselves. They understand firsthand that as children and teenagers, identity and friendships are built both online and offline. That understanding shapes every session they lead.
All our clubs are built around stories that give space for gamers to explore, create, and imagine. Between weekly sessions, gamers get fun challenges to do online and offline. During holidays we organise camps, and every week there are community events, tournaments, and competitions.
Every gamer takes an oath to behave kindly and righteously — whether in-game, on voice chat, or in everyday life. The same values apply everywhere.
For parents
Parental game education is just as important a part of what we do as the clubs themselves. We want to help parents keep up with the ever-changing gaming world so they can support their children with confidence.
You stay in control — managing accounts, enrolments, and spending — while your child enjoys a safe environment guided by professionals who care.
Frequently asked questions
What is Sogverse?
Sogverse is School of Gaming’s platform for clubs, camps and events led by professional Game Educators, in Minecraft, Roblox, Fortnite and more.
Is this school?
No. Gaming is a hobby like any other, and that is how we run it: a Game Educator is there to guide and help, not to grade. Nothing in Sogverse gives a child a mark, sets homework or holds an exam. What your child does get is a group of their own, a Gedu who knows them, and a written report after each session so you can see what they worked on and how it went.
What ages is this for?
Every club, camp and event carries its own age range, shown on its page and on its card in the shop — and the shop has an age filter to help you find what fits your child. Across the platform those ranges run from age 7 to 17. The games themselves have their own ratings, and we follow Finland’s official age-rating guidance: a child may play a game rated up to three years above their own age when a parent is present and comfortable with it, and never a game rated 18+. Signing your child up confirms you are happy with the ratings of the games involved.
Which games do you run, and does my child need to own the game?
Our clubs, camps and events run in Minecraft (Java, Bedrock and Education editions), Roblox Studio, Fortnite, Rocket League and Pokémon GO, alongside sessions on esports, programming, AI and game creation — every club, camp and event page names the game it is built around and says plainly what you need. Fortnite, Rocket League, Pokémon GO and Roblox Studio are free to download; your child needs a free account for them. Minecraft Java and Minecraft Bedrock are paid games your family buys once from the publisher — the price is not included in ours, and the edition matters, so the page tells you which one and where to get it. For Minecraft Education there is nothing to buy and no school account to arrange: School of Gaming provides the accounts used in the session, and your child only downloads the game itself, free of charge.
What equipment does my child need?
It depends on the game, and every club, camp and event says so on its own page. Minecraft Java needs a computer — Windows, Mac or Linux — and the console, phone and tablet edition will not work. Roblox Studio runs on Windows PCs and Macs only: not on a tablet, Chromebook, phone or console. Minecraft Bedrock runs on consoles, phones, tablets and Windows PCs, and Rocket League on Windows PCs, PlayStation, Xbox and Nintendo Switch. Pokémon GO needs a phone or tablet with GPS and a mobile data connection, because it is played outdoors. Online sessions themselves run in the browser, over voice, so your child also needs a microphone — the session screen has a microphone picker and a live test bar so they can check it is the right one before they speak.
What’s the difference between clubs, camps, and events?
Clubs meet on a recurring schedule. Camps run across multiple days during school breaks. Events are one-off get-togethers.
What does it cost, and how does billing work?
Prices are set per club, camp and event, and each one shows its own price on its page, in euros and including VAT. How you pay depends on what you are signing up for: a club is a monthly subscription, billed every month with no fixed commitment; a camp or an event is a single payment made once at signup, with nothing further to pay; and a municipality club is paid for by the municipality, so there is nothing to pay us. Each child’s place in each club is its own monthly subscription, named after the child and the club, so a family with two children in two clubs sees four lines. If you sign up before a club has started, nothing is charged that day: the page tells you the date of your first payment before you commit. Your saved cards, invoices and subscriptions all live in the Payment & billing card on My SOG, which opens Stripe’s own secure billing page.
Can I cancel, and what is your refund policy?
A club runs as a monthly subscription with no fixed commitment, and you can cancel whenever you like, at no cost, from the Payment & billing card on My SOG, which opens Stripe’s secure billing page. Your child keeps their place until the end of the billing period you have already paid for — their club page shows the date of their last session while the membership winds down. Every club also carries a 30-day money-back guarantee: if it turns out not to be right for your child, email help@sog.gg within 30 days of their first session and we refund everything you have paid towards that club — there is no form and no reason to give. Camps are booked and paid as a one-off, so they work differently: cancel 14 days or more before the camp starts and you get a full refund; between 7 and 14 days before, we refund you minus a €50 administration fee; less than 7 days before we cannot refund the payment, because the place has been held and prepared for your child — unless it is a medical emergency or something genuinely outside your control. If your child cannot attend because of illness, send us a doctor’s certificate at help@sog.gg and we refund you.
I have several children — how do accounts and payments work?
You hold one parent account, and you create a gamer account for each child from My SOG — first name, birth month and year, and optionally gender. A child never creates an account of their own, and your account can hold up to seven gamers. Paying is yours to do: each child’s place in each club is its own line, so you can see and cancel them one at a time, and you reach them all from the Payment & billing card on My SOG. There is no per-family bundle to buy and no separate account to set up per child.
What language are sessions run in?
Two different settings, and they do not have to match. Every club, camp and event is delivered in one language — Finnish, Swedish, English or French — shown on its page and usable as a filter in the shop. Separately, the language you read Sogverse in is your own choice, from the picker in the site header. Changing it changes the app, not the language your child’s sessions are run in, so a Finnish-speaking parent can read the site in Finnish and enrol their child in an English club.
What is a municipality club, and how do we join one?
A municipality club is a club we run together with a Finnish municipality. Depending on the municipality it meets either online from home or in person at your child’s school, and a professional Game Educator is there to guide it either way. The municipality pays for it, so there is nothing to pay us when you register — some municipalities charge families a small fee of their own, which they will tell you about. You do not need a code or a referral: search for your municipality on our municipality clubs page, and if we have reached it, its clubs are listed there and you register your child directly, with no payment step. Places are limited and clubs often have a waiting list, so if your child stops attending, please tell us so the place can be offered to the next gamer. We also run clubs that are open to everyone, which a gamer can join wherever they live.
Who leads the sessions, and how are Gedus vetted?
Every session is hosted by a Gedu — a Game Educator who’s also a gamer and knows how to support children in-game and out. We require every Gedu to show us a criminal record extract for working with children before we certify them — the Finnish rikosrekisteriote, which they order themselves from the Legal Register Centre and which must be less than six months old when they show it to us — and to read and accept the contract they work under. We keep no copy of the extract and record nothing out of it, only that an acceptable one was shown and when. Registering as a Gedu opens no group on its own: until an admin certifies the account, a Gedu cannot be assigned to a group or use the Gedu tools.
Can strangers talk to my child, and is anything recorded?
No — a club’s voice room is not a public room anyone can find. It exists only during that group’s session window, opening five minutes before the session starts and closing five minutes after it ends, and the only people who can enter are the members of that group, a Game Educator working on that club, and School of Gaming admins; that check runs on our server every time someone joins, so a child with no place in that group has no way in. There is no direct-message feature anywhere on the platform: text chat during a call goes to the whole room, lives only as long as the call does, and is never stored. Nothing in the app records, transcribes or stores a session, and the room carries no recording controls. Only the Gedu and admins hold the moderator controls: muting a microphone, locking one, and moving someone to a separate space. In-game chat is a separate thing, run by the games themselves — on School of Gaming’s own Minecraft server our Gedus can mute, kick and ban a player.
How does my child sign in, and what is the parent PIN?
Your child has no login of their own. A gamer account carries an internal Sogverse address rather than your child’s real email address, it is linked to your parent account, and your child enters Sogverse by switching to their profile from yours — there is no password for them to lose or share. Getting into the parent side takes a four-digit PIN that only you know, so a password saved in the browser is not enough to buy anything or change a child’s account, and the session locks again the moment you switch to a child’s profile or sign out. If you forget the PIN, we email a reset link to the address on your account and nowhere else — a child pressing “Forgot your PIN?” simply sends you an email.
What do you store about my child?
Their first name, their birth month and year — we do not ask for the day — and optionally their gender, plus your family surname, because your child is part of your family; a Gedu’s roster and the voice room show your child’s first name only. Their account carries an internal Sogverse address rather than a real email address, and optionally we hold their username in the games their clubs use — today Minecraft and Roblox — and the id that game gives them, so we can recognise them in a session. Their profile picture is not a photo: the image beside their name is a pattern generated from their account id. Alongside that we keep what running a club requires — which clubs, camps and events they are signed up for, their attendance, the session reports and short staff notes their Gedus write, and the photos a Gedu attaches to a report. Those photos are of the session rather than of one child: every family in that group sees them on the group’s page and receives them with the report by email. To see, correct or delete anything we hold about your child, email help@sog.gg. We keep your information for as long as you have an account and delete or anonymise it if you close one, except where the law requires us to keep certain records longer, as Finnish accounting law does for payment records.
How do I get started?
Create a parent account, add your child as a gamer from My SOG, then browse the shop and enrol them — the signup panel asks who the seat is for, and prompts you to add a gamer if you have not yet. Once you have signed up we place your child in a group with a Gedu before their first session, and the club then appears on My SOG for both of you. They join sessions through your account — you switch to their profile — so they never need a password of their own.
How do I become a Game Educator?
Register for a Gedu account on our Game Educator sign-up page: it asks for your name and email, a password, and optionally your phone number, the languages you speak, the areas you can work in on site, and your Minecraft or Roblox username. You can sign in straight away. Before an admin certifies your account we ask two things of you: read and accept the contract you would work under, and show us a criminal record extract for working with children (rikosrekisteriote), which you order yourself from the Legal Register Centre and which must be less than six months old — we keep no copy of it. Certification is what opens the rest: until then you cannot be assigned to a group or use the Gedu tools.
What is Yty?
Yty is the force that keeps Sogverse in balance. By doing good things — learning new skills, making friends, behaving well, and taking part in the community — gamers earn Yty for themselves and for everyone.
How Yty works
Every gamer starts at zero. From every session attended, every Quest completed, and every act of kindness shown, gamers earn Yty-Points. These points build up across the four Yty-Elements, each reflecting a different part of growing up well.
As gamers collect Yty for themselves, they also raise the total Yty of Sogverse — shaping the story and unlocking new possibilities for the whole community.
The Four Yty-Elements
Each Yty-Element is one relationship a gamer is growing: with themselves, with others, with society, and with technology
Harmony
Your relationship with yourself
Who am I? Harmony is about accepting yourself as you are — strengths and weaknesses alike. It means learning to take care of your wellbeing, expressing your emotions, making good decisions, and understanding why rules and trust matter.
Glow
Your relationship with others
How can I help others? Glow is about empathy, kindness, and building meaningful relationships. It means respecting differences, giving space to others, communicating well, and being the kind of person who lifts people up.
Valor
Your relationship with society
How can I make a difference? Valor is about finding your place in society and having the courage to contribute to it. It means teamwork, expressing your ideas, using your imagination, and working towards a better future — locally and globally.
Wit
Your relationship with technology
How do I handle technology well? Wit is about a healthy, critical relationship with games, media, and the tools around them. It means understanding online behaviour, thinking critically about information, and balancing screen time with the rest of life.
How gamers earn Yty
Yty-Points are earned through participation. Attending weekly club sessions, completing Quests, showing kindness to fellow gamers, joining community events and camps — all of these contribute to a gamer’s Yty.
As points accumulate under specific Achievement Badges, gamers level those badges up — from bronze to silver, gold, platinum, and diamond. Every point also feeds into their overall Yty-Level and the Yty-Element it belongs to.
And it’s not just gamers. Gedus, parents, and the entire community can take part in building the Yty of Sogverse through events and shared activities.